Magical
World
Version 1.2
By Ewen "Blackbird" Cluney
Sailor Nebula let out a
long sigh as she looked at the remnants of her team. It had been a bad night. A
very, very bad night. Andromeda was dead, cut down by a bladed, metallic youma,
who was at best being only slowed down by their attacks. Then a trio of magical
girl hunters had come out of nowhere. They'd been forced to leave Quasar behind
-- she couldn't have survived that severe a case of lead poisoning anyway --
and Gemini and Nebula herself had both taken a few rounds. They were healed as
much as possible and bandaged.
A grim silence hung
over the group as they sat in their headquarters. The Galactic Sailors were not
the most popular of magical girls. In fact, owing to who had been their leader,
they were about as unpopular as mahou shoujo could get. There had been a dozen
of them. Now, between youma, Dark Ones, and these damned magical girl hunters
that had continued to increase in numbers, there was only the five of them
left. It had been such a simple dream at first -- to protect the world from
evil. Now where were they?
Nowhere, and rapidly
running out of lives. Oh, a lot of the dead ones would probably return,
reincarnated, but it'd be a decade at least before any of them could be much
help. Assuming their souls made it back in this era at all. No, the Galactic
Sailors were being eradicated, in ones and twos, until they were all dead
little girls.
Something stirred
outside the door. All five Sailors jumped to their feet -- Gemini was a bit slower
because of the condition of her leg. Silence reigned for a moment, then the
door burst open, the magically reinforced locks torn asunder. The figure that
was framed by the doorway was tiny. As she stepped into the light, they could
see a little girl, maybe five years old. But those eyes... No girl of any age
should have eyes like that, seeking, piercing eyes that seemed to say "you
can't scare me because I've seen things you can't imagine."
"Is this all
that's left of my army?" There was something familiar about the voice, the
accent, the shape of it.
"Who are
you?" demanded Sailor Gemini.
The tiny girl grinned
and pulled out a wand. It had a blue-black sphere on the end, filled with
endless motes of shimmering light. Beautiful, mesmerizing. Unmistakable.
"COSMIC STAR POWER!" For a moment the world was full of twinkling
stars, soaring comets, suns, asteroids... And then it all faded, and the girl
stood before them, transformed.
A chill went down
Nebula's spine. In the body of a five-year-old, but it was unmistakably her.
The most hated and feared of all magical girls, one of the two instigators of
the Magical War that had ended with the advent of the first magical girl
hunter, and the leader of the Galactic Sailors.
"Sailor
Cosmos." breathed Sailor Comet.
Sailor Cosmos continued
to smile. "I was in a bad place, a very bad place, but I learned things
there. I remember now. It took time to remember. I missed you all so
much."
Sailor Nebula felt the
tears welling up. No matter what, this was her friend, their leader. She
stumbled forwards and wrapped her arms around Cosmos, who returned the hug.
"We've been lost
without you." she sobbed. "We need you." She wanted to stop
crying but couldn't.
"It's alright; I'm
here." Nebula had heard those words once before. Whatever else was
different, it really was Cosmos.
Sailor Comet rubbed her
arms as though cold. "So... what will we do now?"
The reply was one word,
and a word that the world would know and fear.
"Revenge."
A Report On Post-Resurgence Earth
Your Majesty,
As you requested, I
have compiled information on the state of the Earth-realm. I will warn you, it
is very different from the place we knew. The past few decades have seen
considerable upheaval and change taking place, and as your trusted servant, I
swear to you on my honor that every word I have written is true.
The Resurgence
The Resurgence marked
the return of magic to the Earth-realm. It is said that the stagnant societies
of mankind came to reacquire their spirit of wonder and hope, allowing this
event to occur. This was swiftly followed by the return of the forces of the
Outer Kingdoms to the Earth-realm. The Dark Ones and their youma were able to
thrive, but the Dreaming Ones of the Magical Kingdoms found the low levels of
magical energies would slowly kill them if they remained in the Earth-realm for
any length of time. To fight the Dark Ones they were forced to rely on mortal
champions.
Magical Girls
I know we ourselves
have made use of magical girls from time to time, but to turn them into
warriors in this manner is unthinkable. But it has happened, and I do not speak
of isolated cases. In the years following the Resurgence literally thousands of
magical girls were recruited and empowered by the Magical Kingdoms. When I
spoke to one of the more authoritative Companions, I was informed that the
Dreaming Ones believed they had no other choice.
Magical War
Japan (also called
Nihon) is home to the city of Tokyo (formerly Edo), which was and still is an
epicenter of magical activity. It was here that the greatest of tragedies
occurred. Two very powerful magical girls -- Magical Knight Mariko of Thera and
Sailor Cosmos of the Star Kingdom -- came into a rivalry so great that each
raised armies of magical girls to
fight the other.
The magical girls I
spoke to during my visit were often too young to know much about what became
known as the "Magical War," and a number of those who remembered
began weeping at its very mention, so terrible was the battle. From what I
could gather, the War was long and terrible, and ended only when Mariko and
Cosmos were assassinated by an unknown mortal.
Today
Although the number of
magical girls does not appear to be waning at this point, popular opinion is
often turned against them, to such an extent that there are a growing number of
"hunters" -- mortals who murder troublesome magical girls.
Introduction
Magical World is a campaign setting quite unlike any other. There
were a lot of sources of inspiration that ultimately led to its creation, but
it began with watching Sailor Moon
and wishing for Usagi's bumbling to have real consequences now and then, for an
end to the Monster-of-the-Week syndrome, for enemies who were smart and vicious
enough to attack before the magical girls could finish posing and shouting, and
for magical attacks that actually hurt and have consequences in the real world.
There are plenty of other magical girl shows out there; Pretty Sammy, especially the TV series, is a favorite for its
character development, sweeping plot, and, just as importantly, the fact that
it mercilessly pokes fun at the genre.
But I still watched
Sailor Moon regularly, until it went into reruns. Why? The Sailor Senshi are a
bunch of girls who fight an endless array of monsters. They stand up to and
overcome every challenge that comes their way, not because they're
super-perfect comic book heroes (though it seems that way sometimes), but
because they're brave and willing to risk everything for what they believe in.
If those aren't admirable traits, I don't know what would be.
Magical World is what came out of this paradoxical perspective on
magical girls. It puts them into a world of high stakes and dire consequences
where, as in the real world, power can be used selfishly as surely as it can be
used to help others. Some hate them, some worship them, some ignore them, and a
few hunt them down. It is a place where magical girls and their youma foes are
ubiquitous, and a world that truly both loves and hates them. Whatever you feel
about magical girls, it can happen here.
Magical girls come in
countless varieties; saccharine heroines, servants of darkness, hired killers,
idol singers, vigilantes and more. They can save the world or bring it
damnation. The choice is yours. Strap in, have your henshin wand handy, and get
ready for a bumpy ride.
·
1.0 Original
release. Imagine that! I actually finished a book completely before putting it
out. What’s come over me?
·
1.1 Some
miscellaneous additional stuff, mostly things inspired by the Sailor
Moon RPG & Resource Guide, directly or indirectly, along with crossover
stuff for such.
·
1.2 Naturally,
immediately after finishing 1.1 I came up with many, many ideas for more stuff.
First and foremost, Magical World is now a generic game setting; there are a
number of "Rules Modules" that can be downloaded separately; there
is, of course, Thrash, as well as Tri-Stat, and more on the way. Setting
information has also been expanded greatly.
For
an inside look at the Magical World setting, be sure to check out Force of Magic. This story (available at
http://www.blackbird.nu/fanfics/) follows the trials and tribulations of
Haruko, a.k.a. Magical Girl Candy Rose, as she tries to cope with her new role,
as well as her teammates, uncaring superiors, deadly foes, and her own doubts.
·
Thrash: The system for which Magical World was originally created,
Thrash is a anime/fighting game martial arts RPG by yours truly, available on
the web at http://thrash.blackbird.nu/. Thrash is a
fairly simple system with many, many options.
·
Tri-Stat: The system used for Big Eyes, Small Mouth and the Sailor Moon RPG & Resource Book from
Guardians of Order. Tri-Stat is extremely simple and fast-playing.
·
Others?: Other possible rules modules to be released in the future
include Feng Shui, GURPS, Fuzion, and Storyteller.
Inspirational Stuff
Ideas
for this sourcebook came from a lot of different places, most of them relating
to magical girls in some way or another, and entirely too many of them being
intended as satires of the genre.
Anime
·
Akazukin Chacha
·
The Girl From Phantasia
·
Magical Girl Pretty Sammy: The cast of Tenchi Muyo star in
a spin-off which, although basically a parody of the magical girl genre, is
nonetheless very good on its own. This encompasses an OAV series (3 parts so
far) as well as a TV series (available in the U.S. as "Magical Project
S"; highly recommended).
·
Magic Knight Rayearth
·
Bishoujo Senshi Sailor Moon: In many ways
the quintessential magical girl anime (in terms of popularity if nothing else),
Sailor Moon was naturally a big influence on this book, in more ways than one.
Comics
·
Card Captor Sakura: This cute series from CLAMP is about
a 10-year-old girl named Sakura who has taken up the job of collecting the
"Clow Cards." To that end, she is given magical powers, and a
seemingly unending series of cute (if odd) outfits, as well as the help of
Kero-chan, a weird liony thing with fairy wings. Especially interesting is the
fact that her costumes are not magical, but rather are provided by her rich
friend Tomoyo, who also insists on videotaping her exploits.
·
Gen13 Bootleg: Magical Drama Queen Roxy: This comic,
by none other than Adam Warren, takes the characters of Gen13 and, in an
extended dream sequence, tells a scathingly satirical magical girl story.
·
Kaitou St. Tail:
·
Shadow Lady: This manga by Katsura (creator of
Video Girl Ai, amongst others) tells the story of Aimi, a shy young lady who
uses magical makeup to become the sexy and somewhat naughty master thief known
as Shadow Lady.
Fanfics
·
Magical Demon Hunter: This rather quirky fic is the
story of Dailey Preston, who is recruited by a drunkard who stumbled upon a
magical book to become a magical demon hunter, and all the madness she is made to
face, from evil demons to a vengeful animated teddy bear.
·
Magical Girl Hunter: This, ahem, unique round robin tells the story of two men who gear up with
heavy firepower and hunt down and kill magical girls for a living. In their
efforts, they are force to deal with an evil corporation creating magical girl
dupes, the amorous Sailor H, and countless other threats.
·
Magical Princess Sharra of the Winds: By yours
truly, MPSotW is the story of Natsuko, a cynical girl who wanted nothing to do
with being a magical girl, but was forced into it by circumstances, and
ultimately fights a battle that will decide the fate of the universe.
·
Missy Foxglove: The yakuza aren't happy with the
latest situation; magical girls have been turning their cocaine shipments into
cotton candy, and it's caused trouble with their business partners. To deal
with the problem, they've recruited Missy Foxglove, a magical girl who will
serve as an assassin, to take out problem magical girls.
·
Sailor Nothing: Mr. Twoflower brings us a new and
highly angsty magical girl series, the story of the abandoned magical girl
formerly known as Sailor Salvation who has now become Sailor Nothing.
Roleplaying Games
·
Changeling: The Dreaming: Not a major source, but
Changeling did provide some inspiration for the early history of Magical World.
For the uninitiated, Changeling is a game about modern day fairies, trying to
survive in a world that doesn’t believe in them.
·
Sailor Moon RPG & Resource Guide: Let me put
it like this. If you’re a gamer and a
Sailor Moon fan, BUY THIS NOW. This adaptation of the anime series is
exceptional, both in terms of working the game mechanics and presenting the
setting. And even if you don't roleplay (which raises the question of why
you're reading this), the sheer amount of info makes it well worth the price.
Web Pages
Emily's
Magical Girl Page!
http://yaoi.anime-manga.net/Magic/mg.html
An
excellent source of general information on magical girls, as well as info on
several of the various series out there.
Mahou Shoujo
Anime Resources
http://whistler.cs.ucla.edu/~yasuyuki/www/mahou/
An
extensive guide to magical girl series pages.
Lexicon
The following are terms commonly used in the Magical World setting.
Age
of Chaos:
The time when the Magical Kingdoms and the Dark Kingdoms waged open war on each
other.
Age
of Darkness:
The time following the Age of Chaos, when the Magical Kingdoms were all but
destroyed and the Dark Kingdoms reigned.
Ancient
One:
The most ancient, evil, and powerful of the creatures of the Dark Kingdoms.
Most have been destroyed or put into an eternal sleep, though some Dark Ones
seek to awaken them.
cutekiller: Someone
obsessed with the destruction of everything that is cute, especially magical
girls. The most dangerous of these are former magical girls.
Dark
Kingdoms:
Realms of evil located outside of our world. The denizens of these places are
powerful, but have poor judgment and are unimaginative.
Dark
Ones:
The most humanlike of the denizens of the Dark Kingdoms, who presently serve as
the leaders.
Dreaming
Ones:
The Magical Kingdoms' counterpart to the Dark Ones.
henshin stick: See Transformation Key, below.
idol: Refers to
pop idol singers, and especially magical girls who become singers or other
types of entertainers.
I.M.G.U.: The
International Magical Girls Union, an organization of magical girls dedicated
to mutual support and peace among the mahou shoujo.
Love
and Justice:
The goal for which most magical girls strive; to create a world of happiness
and peace.
Love
Fighter:
A magical girl whose main goal is to spread love.
magical
companion:
Small creatures, usually cute and fuzzy, who accompany and serve as mentors to
magical girls.
magical
girl:
Girls between the ages of nine and sixteen, recruited to wield magical powers.
Magical
Kingdoms:
Realms of magic and wonder located outside our world. The Magical forces have
long opposed the schemes of the Dark.
Magical
Task Force X: A government organization dedicated to containing all
forms of magical threats – or perhaps just a rumor?
magical
toddler:
Derogatory term for magical girls, especially younger ones.
magical
war:
The conflict that rocked the world a decade ago, when two armies of magical
girls clashed in a titanic battle over a personal sleight between their
leaders.
mahou
shoujo:
See magical girl.
mystic
knight:
A male gifted with magical abilities, usually with powers similar to those of
magical girls, but more "gentlemanly" in appearance.
The
Outer Kingdoms: A general term for the Dark Kingdoms and the Magical
Kingdoms (q.v.).
Resurgence: During the
early 1980s, the Magical Kingdoms resurfaced, and began a careful, tentative
struggle with the Dark Kingdoms to regain their positions of power.
senshi: Japanese for
“soldier” – now a common term for magical girls, especially the more
combat-oriented ones.
sentai: A team of
warriors, especially magical girls, usually numbering three or five.
Sorcerer: A person
(sometimes a mortal, but more often a Dark One or Dreaming One) whose magical
abilities consist of scholarly knowledge and powerful incantations.
Talking
Pet:
Derogatory term for magical companions.
transformation
key:
An item used by magical girls to transform into their mahou shoujo form.
youma: General term
for monsters, especially from the Dark Kingdoms.
Chapter
1:
Mahou
Shoujo
Into
daring dreams
Go the bold
Conquering their
fear
A shining ray of
light
As darkness all
consumes
-- Unyielding Wish (English Version), Magic
Knight Rayearth OP
What follows is an introduction to the
magical girls and how they cope with the world in which they live.
Magic is a very real force, and
understanding it is key to understanding those who can use it; each shapes the
other. The user is affected by the magic and the magic reflects the user’s
intentions and desires.
Fundamentally, magic is the shaping of
magical energy. This energy is known by countless names, including but not
limited to chi, mana, prana, ki, and quintessence. Magical energy is believed
to be inherent in the cosmos, but considerably more common in some places than
others. This energy, when in sufficient concentration, can be focused by a
being with the necessary ability, used to create a given effect. Although
nearly all magic users must make use of some “procedure” to use their magic (such
as an incantation), magic’s fundamental nature is such that it is shaped by the
user’s will and intent.
Denizens of the Magical Kingdoms require
magical energy in order to survive. Earthly scientists who’ve studied the
Dreaming Ones have theorized that organisms from the Magical Kingdoms use this
magical energy on a cellular level. Dreaming Ones, who tend to be leery of such
a banal explanation, say that, as children of their respective Magical
Kingdoms, magic runs in their veins, flows through their breath, and pulses in
their very souls, and thus to be deprived of it is to wither and die.
Magical girls are aptly named, for they
wield a form of magic, allowing them to transform and use the mystic powers.
The magic of Mahou Shoujo is usually a bit different from that of Dreaming Ones
and human sorcerers. The basic nature of the mahou shoujo enchantments is such
that the tie between magic and the heart is even stronger than normal.
Sources of Power
There
are a number of ways in which a girl can become a mahou shoujo, though being
recruited by one of the Magical Kingdoms is by far the most common. These are
strange and wonderful places outside of our own world, which often recruit
humans to be their champions – usually girls between the ages of nine and
sixteen. Why they do this is unknown, but it is believed that beings from the
Other Worlds are incapable of sustaining themselves on Earth for any
significant period of time, and thus must use natives to our plane to fight
their battles.
Ancient
Legacies: In some cases being a magical girl runs in the family. It may
indeed be genetic, a spark of magical power manifesting as a result of an
ancestor who was a magical being of some kind. Others pass an Artifact (see
below) from one generation to the next, and in some cases the magical power
itself can be separated and bequeathed to another.
Ancient
Powers: While some doubt the truth of it, a small number of magical girls
claim to have been granted their powers by some god/goddess or other
supernatural force. Ancient spirits (including ancestor and nature spirits),
deities from across the world (including, interestingly enough the Christian
God), as well as places of power (pyramids, stone circles, dragon nests, and
the like) have all reportedly produced magical girls. As one might imagine, the
abilities of such mahou shoujo are invariably "themed" to the source
of the power.
Artifacts:
A few rare items, imbued with mystical power properties, can grant the powers
of a mahou shoujo. These can take nearly any form imaginable. Some are keyed to
specific kinds of users (young girls and/or those pure of heart, usually) and
many become bonded to a specific individual, useless to anyone else so long as
they live.
Magical
Being/Cross-Breed: Dreaming Ones have difficulty surviving in the
magic-bare realm of Earth. To shield themselves from this, some are able to
hide their magical natures, becoming mortals most of the time. Likewise, should
a Dreaming One and a mortal have offspring, the resulting child would similarly
only occasionally be able to fully bring out their magical nature.
Reincarnation:
Especially among the more powerful magical girls, repeated reincarnation is not
unknown. When killed, such mahou shoujo are reborn with no memories of their
past lives and no knowledge of how to use their powers, though both will
gradually return over time. Rumors claim that Sailor Cosmos was such a one, and
she will be back for vengeance.
Technology:
Perhaps rarest of all are those magical girls who've acquired some super-technological
device which has magic-like abilities. Such devices are generally rare and
costly in the extreme.
Teams
Trust I seek and
I find in you
Every day for us something new
Open mind for a different view
And nothing else matters
– Metallica, "Nothing Else Matters"
Although
loners (usually equipped with magical companions) are common, magical girls
often join together to form teams, also known as sentai. This is most often the result of a common origin, but that
is not necessarily the case. Having such friends to rely on provides a source
of support, both emotionally and on the battlefield, and in both cases can mean
the difference between life and death.
Teams
are usually either of three (for fairy tale cliché purposes) or five (for anime
cliché purposes)[*]. Larger
teams are possible, but following the Magical War they've become very rare.
Especially in the case of those with a common origin, teams are often created
around some theme; planets, elements, fruits, animals... you name it, it's
probably been done.
Magical Girls Around The World
The
conflict between the Magical and Dark Kingdoms is, interestingly enough,
primarily in Japan. The reasons for this are uncertain, but it has been
theorized that in Japan more than any other country females are bred to be
cute, hopeful dreamers – and thus ideal magical girl material, though this
doesn't explain why the Dark Kingdoms seem to operate primarily there.
Even
so, magical girls are known to varying degrees in every part of the world, with
the United States ranking #2 in terms of magical girl population. Magical girls
from other countries tend to have only stylistic differences from their
Japanese counterparts. Obviously, the uniform isn't likely to feature sailor
fuku when these aren't used there.
Africa
Australia
Central
and South America
China
Europe
The
Former Soviet Union
Mexico
The
Middle East
Southeast
Asia
Powers
"It's very rude to
attack someone while they're posing!"
-- Pretty Sammy
To accomplish their goals, magical girls
are given an arsenal of magical powers. These vary quite a bit in disposition,
though there are many common themes. Most of these powers take the form of
"spells" of some sort, which require an incantation (usually what
amounts to a gibberish phrase in English), which has to be not simply uttered
but YELLED as loud as possible, slowly and clearly, so that everyone can hear.
Fortunately, most youma aren't too smart and will wait and listen to the spell.
The specific types of effects created by
these spells vary a great deal, but elemental type effects seem to be the most
common. These can be your typical fire, water, electricity, and so forth, but
the most common by far are the Love Elementals.
Most people wouldn't think of Love as one
of the elements, but magical girls have proven that this is so. It is a very
potent power; love elementals can influence hearts as well as bringing
destructive power to bear.
Magical Items
Magical
girls are known to make use of a variety of magical items. Some of these can be
considered Artifacts in game terms. Others, however, are merely icons,
representing the powers the characters effectively has, and as such cannot be
lost or stolen. Owing to the nature of the mahou shoujo power, these typically
take the form of wands, brooches, earrings, makeup kits, and other feminine
trinkets. See Chapter 5 for more details.
Transformation
Key: Also known as a henshin
stick (when it takes the form of a wand), this is the most important item is a
mahou shoujo's arsenal. The Transformation Key is the item that allows them to
transform into said form. This item must generally be held out and a
nonsensical magical phrase shouted out for the transformation to be initiated.
Disguise
Key: Similar to the transformation key, a disguise key is an item that
enables the character to magically disguise themselves as someone else.
The Transformation
"Sasami! I didn't know you liked to
dress like that!"
– Tenchi, Magical Girl Pretty Sammy
Nearly
all Mahou Shoujo have their magical abilities only part of the time; to draw
upon these, they must undergo a transformation. These vary a great deal, but
most will briefly pull the heroine into a pocket dimension where she is subtly
transmogrified into her mahou shoujo form. This usually looks just like her normal
form except for a new outfit (usually involving a very short skirt) and
occasionally changes in the color of one's hair and/or eyes, though many
magical girls become older upon transforming (16 seems to be the preferred
age). The transformation sequence involves lots of swirling lights and some
kind of theme song, which takes a seeming eternity to the viewers, even though
only a few seconds pass in real time.
The
resultant "uniform", although often in the form of an abbreviated
sailor fuku, can occasionally be a bit more exotic. Among the more common
variations are large gowns, skimpy tight-fitting outfits, and in the case of
the "darker" magical girls, black leather and/or vinyl.
Specialized Magical Girls
Certain magical
kingdoms create mahou shoujo with specialized powers. This has been done for a
variety of reasons, though typically either because such magical girls are
meant for a particular task, or because they are part of a group. A few
kingdoms have taken to having their magical girl sentai contain a specific mix
of specialists.
Falcon: Known by
a variety of names, these are magical girls given the power to fly, either with
wings that appear upon transformation, or without wings, by magical means.
Falcons are usually trained to be scouts and spies, but some (also known as
Eagles) are used for aerial combat.
Magical Idol:
Magical Idols are magical girls who double as performers, usually idol singers.
While some simply use their powers to have a career in the music industry (such
performers are surprisingly popular in Japan and other countries, despite
anti-magical girl sentiments running high), many double as youma-fighters. In a
few cases the power of song is augmented by magic, making it a weapon unto
itself.
Magical Nurse:
So named because their outfits tend to resemble nurse uniforms somewhat,
Magical Nurses specialize in healing. Nurses tend to be compassionate and
caring to a fault; Love makes healing magic stronger, so a loving person is the
natural candidate.
Night Stalker:
These are magical girls who specialize in stealth and covert operations. They
tend to dress in dark colors and move silently.
Sentinel
Swordbearer:
Swordbearers specialize in close-range melee combat. All are equipped with a
weapon, typically a Spirit Weapon. The preferred weapon is of course the sword,
whether a hulking broadsword (which magical girls wield with incongruous ease)
or an elegant rapier. Swordbearers are among the most combat-oriented of
magical girls, and the most able to hold their own in physical combat.
Tactician: One
of the less common -- but more valuable -- specializations, the Tacticians have
the ability to analyze their opponents and formulate effective battle plans.
This is a role typically filled by the more intellectual magical girls, and they
are usually equipped with a magical computer to assist them.
The Magical
Girl Lifestyle
The Magical Kingdoms have had to devise a number of methods for recruiting magical girls. The tried and true method of having a companion search for a candidate, whether at random or guided by magic, is still widely used, but not as effective as it once was. Potential candidates tend to be much more wary, due to the dangers involved, coupled with the potential for being pulled into an organization falsely claiming to be a Magical Kingdom, be it a Dark Kingdom or some mortal organization.
Other forms of recruitment have been tried
and met with varying degrees of success. These have included such modern
contrivances as auditions, classified ads, contests, and talent scouts. Less
scrupulous or more desperate kingdoms have been known to resort to outright
kidnapping of desirable candidates, using mind-altering magic spells to control
them.
Superiors
Most Magical Girls have
to contend with superiors of one sort or another, giving them advice, orders,
new powers, and so forth. Dreaming Ones (and in some cases Dark Ones) are at
least as varied and flawed as humans, often with the added touch of being very
literally out of touch with reality. The means by which a mahou shoujo will
keep in touch with her superiors varies; some Kingdoms use magical means, some
communicate through an intermediary Companion, and a few take the trouble to
have a native commander appear in person.
Other superiors can
take the form of a higher-ranking magical girl or mystic knight, which can be
good or bad. Some, having been in the same spot themselves once, show
compassion to their charges. Others can be terribly callous.
Got to live the life you create inside
your head
So I opened the window caught the wind one
night
Now I sail with the birds in their flight
– Chisa Yokohama, "I'm A Pioneer"
Magical
girls throw the term "Love and Justice" around a lot these days. It
means different things to different people, to be sure. It is a battle cry, and
a way of life. It means one will fight with the heart, for the heart. It means
doing what's right, whatever the cost.
As
high as these ideals might be, the reality is all too often a bit different.
Too many mahou shoujo consider it little more than a phrase to call out in
order to be like everyone else. Others disregard it completely.
"Look
out, Sailor Moon!"
– Luna, Sailor Moon
Many
mahou shoujo have a magical companion, a creature of some sort, often from one
of the Magical Kingdoms, who serves as a mentor and companion. They give
advice, do reconnaissance, and give protection; each is friend, confidant, and
conscience to the one they watch over.
While
they usually possess human intelligence (or at the very least, a high animal
intelligence), they generally take the form of some kind of animal – and a cute
one at that. The preferred forms include cats, dogs, bunny rabbits, birds, and
occasionally a fictitious but very adorable animal of some sort, though nearly
any type of animal is possible. Although they are the ones who deliver the
magical powers to the mahou shoujo, they rarely have any significant abilities
themselves.
Despite
the benefits, relatively few Magical Kingdoms actually take the time to provide
real training to their magical girls. A mahou shoujo who understands her own
powers and her enemies will be a far more effective fighter, and yet most
Kingdoms simply give a new recruit a wand and send her off to battle.
Training
can take on any number of forms. Smaller Kingdoms tend towards providing
one-on-one “tutoring” from a more experienced magical girl or even a Dreaming
One, while large ones typically have large training facilities patterned after
private schools or even military boot camps. Most Magical Kingdoms tend to take
a fairly gentle, lenient approach to training, but a few, inspired by military
organizations of the human world, have taken to more brutal, direct forms of
training.
Secrecy
Now
more than every, a magical girl must keep her true identity a secret.
Fortunately, even though it should be blatantly obvious who they are in most
cases, the magic protects them from this. Even so, being discovered is
possible, and given the sorts of people around, potentially dangerous.
Friends and Family
Nearly
all magical girls retain relations with the friends and family members they had
before obtaining their powers. Besides the fact that most of them rely on their
parents for food, shelter, and so forth, most mahou shoujo are far too caring
to simply abandon the people they love. Such people help the magical girl stay
in touch with the real world, and provide a place to retreat to when the
ongoing task of saving the world becomes a bit too much to bear.
Even
so, the policy of secrecy must be applied even to the most trusted companions.
Not only could they be made to leak information about the magical girl, but
also they become potential targets for her enemies. Worse still, in this day
and age, a magical girl may find that she cares very deeply for someone who
despises her alter ego.
School Daze
By
and large, nearly all mahou shoujo are at an age where they're expected to go
to school, and the vast majority do; they need a mortal occupation to keep
their sanity, and being a student is usually more than sufficient.
Attending
school can mean a lot of things, however. For one, despite the pressing matters
of the fate of the world and so forth, our heroines have to contend with
homework, teachers, and the other students, who can be friends as surely as
they can be antagonists (or anything in-between), albeit usually of a non-magical sort.
If
you're following the usual genre conventions, the GM should build many of the
plots around events at school. For some reason, youma are drawn to trying to
carry out their plots at schools (some have theorized that it is simply
because, at least in the case of energy collectors, there is much more power to
be gained), and a few have even been known to pose as students.
To wonder what life’s for
What is it for?
Am I just a whore?
Who am I working for?
-- Ten Foot Pole, Pride and Shame
There
are times when magical girls, like everyone else, have to worry about money.
Most Magical Kingdoms don’t have the ability to offer any monetary compensation
to their magical girls, so when mahou shoujo need cash, they have to seek out
their own means of obtaining it, and more often than not, that means a part-time
job.
The
availability of a part-time job for a girl aged 10 to 16 largely depends on the
country. In more civilized countries child labor laws and the like prevent any
but the oldest magical girls from holding a job. Of course, many in this sort
of situation take advantage of a transformation that makes them look older to
get a job they couldn’t otherwise. In other countries it doesn’t matter, though
getting a job that pays more than slave wages may be another matter.
This
brings up another, darker side of magical girl existence; those who are
employed specifically because of their magical girl status. This can include
anything from simple bodyguard duty to involvement in organized crime, up to
and including unusual forms of prostitution. Most Magical Kingdoms despise such
practices and will do whatever it takes to remove their agents from such a
state. Unfortunately, a few are callous enough to turn a blind eye to such
abuses so long as the job gets done.
Out there in the spotlight
You’re a million miles away
Every ounce of energy
You try and give away
– Bob Seger, “Turn the Page”
A few magical girls use their powers to entertain others rather than to fight evil. Some have turned their back on the fighting, while others are doing what their magical allies want them to – fighting the more subtle battle to keep Love alive on earth. A few try to do both fighting and singing (usually not simultaneously, though it’s been known to happen).
In the case of Japanese mahou shoujo, the preferred medium is that if pop idol singing, as it is the style of music in which they can most easily be accepted. The major requirements for being an idol are to be young, cute, and able to sing. Unfortunately, many such performers are simply shoved into the same old mold (“Wear this dress, sing these songs, dance like this.”), and they aren’t paid too well either. This environment has made many idols frustrated, despite the adoration of fans and the thrill of being on the stage.
Especially in the U.S., but in Japan and other parts of the world as well, this mold is being broken. There are magical girl representatives of nearly every musical style imaginable. A surprising number of them have turned to heavy metal and hard rock (including the well-known Japanese performer, Magical Girl Hyperia), though in some cases this has made enemies of the more militant pop idol types.
Magic Media
Magical Girls have
become a part of nearly every form of media and entertainment possible. Radio,
television, music, movies... the list goes on and on. The popularity of mahou
shoujo based entertainment regularly fluxes, but has never gone away
completely. Of course, the primary target demographic is female and under the
age of 12, but hardcore fans, however young, are numerous and surprisingly
devoted.
For a magical girl,
being a celebrity is a double-edged sword, to be sure. The exhilaration of
fame, the many uses of money, and the potential for friends to be made are
all-powerful lures. But a celebrity makes herself a target, for not only
magical girl hunters and cutekillers, but the "paparazzi" media,
tabloids, exploitation, and so on. Not only that, but to be a publicly known
magical girl is to have one's actions reflect on all mahou shoujo, good or bad.
Love
Fighters are one of the more curious breeds of magical girls, as they are much
subtler in how they operate. Their number one goal is to spread love wherever
possible, and this can take countless forms, many of which don’t require any sort
of special powers. The successful Love Fighter is typically an expert
matchmaker, and generally skilled at finding ways, big or small, to make
people’s lives better.
In most cases,
the magical powers of a Love Fighter are relatively limited in some way or
another (most often because the transformation is difficult to maintain). The
most common abilities they possess are the more subtle Love Elemental powers
(see below), which are to be used as a last resort, although anyone who assumes
they are incapable of acting in combat may be in for a rather painful (pink)
surprise.
Romance
When the cherry blossoms start to bloom
Meet
me here in my lonely room
We’ll
find a passion-filled fantasy
And
I know this time you’ll stay with me
– Ai Orisaka, “Dimension of Love”
Most
magical girls are interested in romance to some degree. Some are a bit too
young for that sort of thing, while the older ones spend entirely too much time
worrying about their current boyfriend, or obtaining one. Ultimately, though,
most magical girls are in search of a "True Love" – whatever that
might mean, and this will generally take the form of a romance that slowly
develops over the course of the entire series.
Needless
to say, romantic stuff is difficult to role-play, and quite often downright
awkward for all concerned. It's a topic that is very personal, and for which
different people can have very different views.
Being
a magical girl does not in any way ensure fame. To become a mahou shoujo is to
be one of thousands, and to take on a role that, while often heroic, has a
dubious reputation at best. A few do reach a level of fame that turns them into
celebrities.
Some
achieve fame by rising above the other magical girls and showing great valor
and heroism. This means that they will be held up as an example of what a
magical girl should be, which in turn means they will be a target for extremist
anti-magical girl groups. For this reason, wise magical girls often try to stay
out of the limelight; fame is of little comfort to the dead.
Far
more of those magical girls who become famous do so by doubling as celebrities
of another sort – usually as singers.
Aging
To
the wounded, the fallen, the heat, the suspense,
The
perfume strong, the smoke, the deafening noise;
Away
with your life of peace!–your joys of peace!
Give
me my old wild battle-life again!
– Walt Whitman, "The Dying Veteran"
Aging
is something that all people face, though its significance for mahou shoujo is
a bit more prominent. A magical girl is typically from nine to sixteen years
old when she begins her career. Their feelings towards growing older tend to be
somewhat paradoxical. Like most children, they look forward to all the things
that being a teenager, and then an adult brings, but as they grow older, the
whole magical girl shtick seems more and more childish. By the age of 20,
nearly all magical girls will have either retired (sometimes to residence in
one of the Magical Kingdoms) or found a way to adapt their powers into
something more mature. Unfortunately, the majority of those who don't are
casualties.
Pregnancy
Pregnancy can be a
tricky issue for Magical Girls, and even a dangerous one. The circumstances
leading to a mahou shoujo becoming pregnant are often bad enough, but the
physical effects of it are an even greater problem. A girl who has entered
puberty but not made it into her mid to late teens will in nearly always die in
labor along with the child, making abortion the only real option.
Magic further
complicates things. Many Magical Girls are significantly older upon
transforming -- bringing them up to a childbearing age with a wave of the wand.
Undoing the transformation while pregnant may have any number of effects,
depending on the nature of the enchantments involved. A developing fetus may be
miscarried or simply cease to be in order to protect the magical girl, or
undoing the transformation may become impossible until the pregnancy ends, one
way or another. If the baby is ultimately brought to term, the exposure to
magic usually has some effects, and those may be good or bad, but are always
wildly unpredictable.
Death
Death is something many mahou shoujo must face though few are prepared to. As is inevitable in a war, people are hurt, and sometimes they die. Any magical girl will inevitably face the reality that they and their comrades could be hurt, possibly even killed in their line of work. While any soldier learns to accept this in a hurry, for a ten-year-old, who hasn't yet experienced life in its fullness, it can be a terrifying prospect.
Side Note:
Magical "Boys"
There is a person living in my head
She
comes to visit every night in bed
I
fight the demon but it just won't fall
The
voices in my dungeon starting to call
– Ozzy Osbourne, "Ghost Behind My Eyes"
The magic used to create magical girls
is as fickle as it is annoying. One of the more curious aspects of it is the
fact that it demands to be wielded by young females. For males who try to use
it, whether intentionally or by accident, the end result is amusing at best,
insanity-breeding at worst – it tends to transform them into little girls.
Either that or (ugh) it puts them in the same outfit anyway. It is possible for
males to be come Mystic Knights (see Chapter 2), though the process involved is
somewhat different.
This phenomenon, although undoubtedly in
bad taste, can make for some very... ahem... interesting roleplaying
experiences.
As any dedicated fan of Sailor Moon knows, not everyone is heterosexual. It’s relatively recently that this has applied to anime characters, but with anime’s propensity for gender bending, it’s not exactly surprising. Shoujo manga does this sort of thing more than most, and while American audiences aren’t exactly comfortable with the concept, the idea of Sailor Uranus and Sailor Neptune – not to mention Zoicite and Kunzite/Malachite (who are both male in the original version) – being lovers is pretty much accepted as a matter of course by most in Japan. This is especially true of the readers of shoujo manga.
With that
said, the question still remains as to what this will mean to your campaign.
Some players are more than willing to jump right into this sort of thing,
creating gay, lesbian, or bisexual characters with abandon, while others want
nothing to do with it. In a gaming group, however, cohesion is essential, and
tension over this sort of thing can easily tear the group apart. If everyone is
comfortable with the idea, then go ahead, but if not, try to be sensitive about
it.